In Diablo 2 slow effects stack, but in WoW (from what I've heard, since I've never played) snare effects do not stack?Īlso on a related topic, does anyone know what % cold damage in Diablo 2 slowed by? Just for reference purposes compared to some of these skills. 30% from Chilling Aura + 30% from Temporal Flux + say, 60% from Comet will reduce monsters to less than 20% of their base movement speed. While we're on the topic of slow, do we know how snare mechanics work when multiple snares are triggered? Are they multiplicative, or does only the highest snare value take precedence? Being stackable seems like it might be too powerful, but it's an important distinction to know for sure when constructing a build. The cold spells that don't seem to slow are Blizzard (unless you use one of the first two runes) and the Frost Hydra. Similarily, Frost Nova freezes, Ice Armor either chills or freezes, and Comet slows significantly. Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds. That's because Ray of Frost specifically says that it slows the target (lots of cold spells do, it's just not a default attribute). I was going to ask about RoF as well, however in the beta i keep seeing RoF, chilling targets so i am presume "Cold Blooded" would at least work with it. ![]() Just curious, if blizzard does not chill or freeze automatically does this mean "Cold Blooded" passive is a fail with blizzard?
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